Ray Caesar
In his own words, “I create models in a three dimensional modeling software called Maya and cover these models with painted and manipulated photographic textures that wrap around them like a map on a globe. Each model is then set up with [an] invisible skeleton that allows me to pose and position the figure in its three dimensional environment. Digital lights and cameras are added with shadows and reflections simulating that of a real world.
First the models are sculpted similar to pushing and pulling the surface of a piece of clay. I am often reminded of being in preschool with my huge chunk of Plasticine. I once modeled a Plasticine shoe but my father forbade me to wear it in public. I then create an inner structure of joints similar to a skeleton that allows me to pose the figure with a spine, shoulders, elbows and even finger joints. Many heads are modeled with many a different expression and these can be blended to create a subtle look.”